That's an impressive first game for mixed reality! I'm particularly interested in incorporating hand tracking and real-world camera integration into my own project. Could you share which engine and SDK you used for your game? Additionally, were the hand tracking and real camera features already implemented in the SDK you chose?
For this project, I used Unity as the engine, along with Unity's XR Hand and XR Toolkit package for hand tracking and interactions. These tools provided built-in support for hand tracking, making it easier to integrate gestures and interactions into the game.
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That's an impressive first game for mixed reality! I'm particularly interested in incorporating hand tracking and real-world camera integration into my own project. Could you share which engine and SDK you used for your game? Additionally, were the hand tracking and real camera features already implemented in the SDK you chose?
Well done !
Thanks for your feedback! I really appreciate it.
For this project, I used Unity as the engine, along with Unity's XR Hand and XR Toolkit package for hand tracking and interactions. These tools provided built-in support for hand tracking, making it easier to integrate gestures and interactions into the game.
Nice ! I will try to build something with that !
Thx a lot !